You may be wondering, how does someone "play paintball"? Is it more than just a free for all of kids and middle-aged men in camo running around playing "War"? In the end, it is really all about how many people you can shoot on the other team, but we offer some fun scenarios that add a little kick to each game.
At SMP Paintball Park we offer many "flavors" of paintball that players enjoy. Below is just a handful of game scenarios that are offered. Of course, we always encourage our guests to offer new games or scenario ideas.
Perhaps the most popular game choice among recreational paintball players, Capture the Flag is simple to play but offers teams the opportunity to implore several forms of possible strategies. In short, two opposing teams will start on opposite ends of the playing field at their “home base”. Upon commencement of the game, the objective for each team is to navigate to the opposing team’s “home base”, capture their enemy’s flag, and return it to their starting location without being eliminated in the process. First team to accomplish this wins!
Also known as “Last Man Standing”, Domination has a simple objective: completely eliminate the other team. Two teams will begin the game at their respective starting locations. Upon commencement of the game, the objective for each team (and individual player) is to seek out and eliminate opposing players. The first team to be completely eliminated loses!
Very similar to “Capture the Flag” with one major difference: there’s only one flag instead of two. A single flag will be placed at the very center of the playing field. The teams will start at opposing sides of the playing field, with the flag marking the halfway point. Upon commencement of the game, the objective for each team is to successfully capture the flag and advance it to the opposing team’s starting location. First team to accomplish this wins! A variation to this involves the flag being returned to their own starting location upon capture instead.
A late but popular addition to our playlist, Freeze Tag employs the same objective as “Elimination” but with a small twist. Rather than a player being eliminated immediately following a shot to the vitals, the player becomes “frozen” instead. In order to be eliminated, an opposing player must physically touch the “frozen” player which subsequently “shatters” and eliminates them. Conversely, if the “frozen” play can be physically touched by a teammate first, they are considered “thawed” and may continue playing. First team to successfully shatter the entire opposing team wins!
The ultimate game of survival, Fox and the Hound pits a large number of players (the “Hounds”) against a handful of heavy armed players (the “Foxes”). The objective is for the “Hounds” to eliminate the entire team of “Foxes” and vice versa. The ratio of “Hounds” to “Foxes” is normally around 3:1. The “Hounds” are can be handicapped in several ways, but the most common is to only allow a limited amount of ammunition and no hoppers (single loading). The “Foxes” are normally given unlimited ammunition with any available firing mode. First group to be eliminated wins!
The objective is relatively simple; keep your President alive at all costs. Each team will choose one or two players to be their “President”. The remaining teammates will be part of the President’s guard. Upon commencement of the game, the opposing team will attempt to seek out the enemy’s President(s) and eliminate them. First team to eliminate the opposing team’s President(s), wins! The game may also be played where the Presidents must be delivered to a “safe zone” in a set amount of time as well or they will be considered eliminated as well.
Similar to “Freeze Tag”, Medic! is a game requiring immense team cooperation and sacrifice. And as with “Freeze Tag”, a player is not necessarily eliminated immediately following a shot to the vitals. Instead, they can be “rescued” by any number of the designated “medics” on their team. Each player starts the game with a predetermined number “lives” (playing cards, coins, etc.). Upon being hit in a vital area during gameplay, they must call for a Medic. The Medic must first reach the injured players location, wipe off the wounded area, and remove a “life” before continuing. Once a player no longer has a “life” to give, they are considered eliminated. Medics can also be wounded but usually do not carry life cards (alternate methods exist such as requiring a head shot to eliminate a medic). The first team to completely eliminate the opponent (or the opponent’s Medics if the remaining players are injured) wins! The ratio of players to Medics on a given team is usually around 5:1.